![]() Large community with wide range of tutorials.Easy to learn – requires little programming knowledge which means that those without technical experience, such as designers or artists, can create their projects without the help of a programmer.Platform: Windows, OS X, Linux, HTML5, Windows Phone, Android, iOS, Amazon Fire, PS3/4/Vita, Xbox One No AdNetwork support – no native support for in-game ads.Occasionally confusing terminology – almost everything is referred to as a scene, which can confuse people coming from another engine.Data is spread among many classes, which means it’s not very cache-friendly and is difficult to vectorize and parallelize. Difficult to optimize – OOP architecture.No built-in way to import atlases – relies on plugins to import atlases from other engines.Easily expanded scripting system – along with inbuilt support for C++, GDScript, VisualScript, and C#, the community has added support for D, Nim, and Python.Built-in documentation linked to the internal ScriptEditor – easily access the documentation for any class by Ctrl-clicking its name in the in-engine text editor.Under constant development – while the engine is relatively new, it is constantly being refined and updated.Built-in physics engine – add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.Fully dedicated 2D engine – supports many features used in modern 2D games.Unified game editor interface – all the game development and scripting is done inside the engine editor.Simple codebase – the engine’s source code is easy to read and understand with a self-documenting approach to code design.User-friendly UI – understandable for people without coding experience.Lightweight – the executable is portable and less than 40 MB in size. ![]() Can be installed on Steam – you can easily install Godot via the Steam store.
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